#include "colors.inc" #include "textures.inc" #include "skies.inc" camera { location <0, 1, -10> look_at <0, 0, 0> } light_source { <20, 20, 0> color White } sky_sphere { S_Cloud3 } // mein wasser plane { <0,1,0>, 0 texture { Polished_Chrome } normal { bumps 0.3 scale 0.05 turbulence 0.6 } } // meine sonne light_source { <80, -5, 500> color red 1.0 green 0.7 looks_like { sphere { <80, -5, 500>, 70 pigment { color red 1.0 green 0.7 filter 0.35 } finish { ambient 1.0 diffuse 1.0 } } } }